Monday, 20 February 2012

So The PlayStation Vita Is Doomed, Right?

I admit it. I like playing video games. I know, that makes me a smelly, over-weight, single hermit that lives in a dark room and collects figurines from Star Wars. Or that's what you would assume if you lived in 1995. But you don't, you live in 2012 and everyone you know plays games, even yourself. Wether it's your mum playing Wii Fit, younger brother playing Call of Duty or yourself playing Peggle on your iPhone while on the loo (yes, I'm looking at you) games are no longer the reserve of TheKeith-en-ator2000, playing hours upon hours of Second Life.

Some controllers, yo!
One thing that has been interesting to watch over the past 10 years or so is the fall from grace of the PlayStation brand, while at the same time the world now plays on Farm Ville. Surely in a world where more people than ever before play video games, Sony were the ones in the prime position to capitalize. As I mentioned in another post, managing to get your product as the "de facto" in it's field is marketing gold dust. PlayStation used to be the term for playing games. Every week another article (most likely to be featured in the News of the World) would claim how "PlayStation ruins 13 year old child's education" or a TV presenter trying too hard to be down with teh kidz would throw in the term "Playing PlayStation" at every possible juncture. Yet, much like the Murdoch's falling empire, PlayStation isn't exactly in the public's zeitgeist any more.

No, that is XBox. By reading any lifestyle review section in a newspaper or magazine and you won't be able to go 3 paragraphs before reading the word "XBox" or "Kinect". A quick glance at television reveals that every single living room in the UK has factually got a Kinect. While Sony continue to churn out great games on what is undoubtedly a wonderful machine (I use mine everyday), the PS3 just seems a bit, well geeky. Geeky is not cool. No one really wants to be geeky. No, Geek-chic does not exist, that's just a polite way of saying someone has glasses.

Dad clearly had some constipation issues
When you buy an XBox you are not buying a machine to play games. Technically you are, but Microsoft never tell you directly. The wider audience will never get an Xbox with Kinect because it can do this, or that, or that the graphics are crazy or the voice activation a technical marvel (even though the device is, honestly, a bag of balls). Neither are they simply buying a games console with a penchant for displaying red lights. They spend their hard earned cash to buy into the lifestyle created by those cheesy adverts, YouTube videos and those family orientated editorial adverts in glossy publications.

Sony do none of this. A fact that always seems to get the angry video game forum goer (and they are very angry, because that is an entitlement on the internet) never fails to raise. You are endlessly reading articles, comments and posts lambasting Sony for their poor efforts at "marketing". Sony are about to launch the new PlayStation Vita and there are a whole host of articles comparing it to SmartPhones ("where you can get games for only 69p as opposed to £45"), with a general feeling that it will struggle in a market place dominated by apps.


"What never fails to surprise me is the general public's perception of what marketing actually entails."


Well I'm sorry, but of course it will. That is missing the point totally. The Vita does not exist to combat that. Sony phones are designed for that job, a fact that everyone has completely forgotten. The Vita has one of the clearest target markets for a new product for quite some time. While other companies are trying to spread their wings in search of a giant slice of mainstream appeal pie, Sony has switched their focus (for the time being) at the core customer. There is always a danger of trying to appeal to everyone. This simply is not possible without potentially damaging what made the product so great in the first place (do not mention Rare Ltd, I start to cry).

What never fails to surprise me is the general public's perception of what marketing actually entails. An expensive TV advert is only a tiny, tiny part of it. Taking the Vita as a prime example, Sony have really listened to what consumers wanted. They realised that there will always be a market for the gamer. There are features that people complained that the old PSP never had (two analogue sticks). There are the massive PS3 game franchises like Uncharted, LittleBigPlanet etc etc and collosal power even by home console standards. All topped off with a sprinkling of 3G, OLED and Touch Screen. It is all things to all gamers. By targeting a very specific market you can achieve a very strong, hardcore, loyal following. This can provide you with a solid foundation from which to build on down the line. 


2 typical Vita customers, and some men..
By aiming at the informed and technologically minded consumer first, the hope is they are the sort of person that will tweet about it, blog about it, post a video review on YouTube and generally spread the word to people they know who are perhaps less well informed. Ideally this will then snowball and in 2 or 3 years time you will still have a product that is selling well, provided you then start developing games aimed more at the FarmVille crowd.


So there, on paper the Vita is a perfectly executed Marketing Strategy. I just need to wait a while to see if the plan actually works. In the mean time, I'm off to pre-order one.

No comments: